Learning and the Impact of Technology
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See also: Learning in the Information Age | New Model Learning | Learning Theories and Styles | Instructional Design
Educational Technology - an Introduction for Teachers and Learners | Learning Technology: the Myths and Facts
Learning, Distance Learning and Learning Technology
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Abstract
This paper begins by defining educational technology. It continues by
considering what is meant by learning, and the factors that promote successful
learning. Learning in the information age may differ from that of the
industrial age in terms of both methods and intended outcomes. The increasing
importance of distance learning
and the role of technology to support it are discussed. An attempt is
made to identify the characteristics of successful applications of educational
technology as well as the major issues of concern within the discipline.
In conclusion some avenues for further research are suggested.
This paper is available as a PDF
file
Contents
1. Introduction
2. What is Learning?
3. What Makes for Effective Learning?
4. Childhood v Adult Learning
5. The Changing Nature of Learning
5.1 Traditional Learning
5.2 The Advantages of Traditional
Learning
5.3 The Influence of Technology
5.4 The role of Distance
Learning
5.5 Advantages of Distance
Learning
5.6 Potential Disadvantages
of Distance Learning
5.7 Features of Effective
Distance Learning Presentation
6. The Importance of Educational Technology
7. Some Facets of Educational Technology
7.1 Technology-Enhanced Courseware
7.2 Virtual Learning Environments
(VLEs)
7.3 Reusable Learning Objects
7.4 Interoperability and
Specifications
7.5 Accessibility
8. The Understanding Mismatch Problem
9. Some Avenues for Further Research
9.1 Reusable Learning Objects
9.2 Use of Simulations in
Educational Technology Applications
9.3 Technology as Facilitator
for Increased Learner Empowerment
9.4 Using Educational Technology
to Deliver/Support Language Learning
1. Introduction
Educational technology may be defined as any application of technology
which contributes to the educational process.
Considered against that definition, educational technology is far from
new. The first teacher to employ an abacus in his math class was making
use of educational technology, as has every educator since who's used
overhead projectors, tape recorders, television, movies etc. etc. to help
their students better learn the content of their course.
However, the field of educational technology is currently attracting
intense interest due, I believe, to two reasons. Firstly, the proliferation
of the Internet, which is impacting upon just about every aspect of human
life, education included. Secondly, the impact of technology as a whole,
which is creating a society of rapid change and exponentially increasing
complexity.
Numerous commentators have described the emergence of information and
communication technologies (and particularly the growth of the Internet)
as bringing about a transition as marked as that of the industrial revolution.
We are said to be moving from the industrial age to the information age,
in which radically different rules will apply in every aspect of society,
education being no exception. (N.B. a Google search on the phrase "information
age" retrieved some 725,000 results.)
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2. What is Learning?
Learning may be defined as the process of gaining knowledge, skills or
experience. To be of benefit the learner should be able to apply his/her
newly acquired assets in authentic situations.
Learning is an active process. Learning can not occur without the effort
of the learner. The best teachers are those that most successfully create
the conditions under which learning may take place.
We all learn throughout our lives as a result of our experiences and
our reflections upon them. However, this paper is concerned only with
learning as a process that has been consciously chosen by the learner
and/or the teacher.
There are a number of (competing) theories of how learning take place.
Additionally, a number of different learning styles have been suggested
(see Learning Theories
and Learning Styles). Whilst psychology has yet to provide a definitive
explanation of the learning process, it is clear that different people
learn best in different ways. Computer technology has the potential to
free the learner from rigidly predefined methodology and instead offer
the means of study best suited to the individual.
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3. What Makes for Effective Learning?
Learner motivation corresponds directly with the effectiveness of learning.
Motivation may be direct, i.e. the learner wishes to grasp that being
learnt in order to make use of it, or indirect, e.g. the learner needs
to pass a certain exam to fulfill a broader ambition or experiences social
pressure to succeed. The former case is more likely to lead to long-term
retention and the ability to successfully apply that which has been learnt.
Instructional technologist Edgar Dale reported in his "Cone of Experience"
that people remember 10% of what they read, 20% of what they hear 30%
of what they see, 50% of what they hear and see, 70% of what they say
and write, and 90% of what they say and perform at a task.
Confucius makes the same point even more succinctly: "Tell me and
I'll forget. Show me and I'll remember. Involve me and I'll understand"
My own experience as a student of I.T. revealed that I learned least
in formal lectures, a little more in organized tutorials, and most of
all during the completion of assignments.
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4. Childhood v Adult Learning
It is a requirement of most developed societies that children (compulsorily)
undergo some degree of education to equip them with the essential skills
needed in order that they may function as effective members of society.
Beyond the compulsory education of childhood many adults elect to further
their education. This is most often, but not exclusively, in order to
enhance their earning potential.
Since children are not born with the desire to pursue formal learning
(as opposed to their natural curiosity about the world) it is necessary
for the educators of children to persuade their charges of the benefits
of learning. Too often this persuasion takes the form of sanctions being
applied for failure to pay attention or uncompleted homework. Such an
approach most likely has the effect of deterring its subjects from continuing
their education voluntarily.
Adults learn for a variety of reasons and with a variety of expectations.
Since adults are (usually paying) clients of the learning system it is
appropriate that such a system be geared toward satisfying learners expectations
as far as possible. However, as we frequently do not (by definition) know
what it is we do not know it is also appropriate that the learning system
provides some guidance for its learners in order that they make informed
choices. In this sense the teacher acts as a guide to a new environment.
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5. The Changing Nature of Learning
5.1 Traditional Learning
Traditional learning takes the form of a teacher delivering a predetermined
syllabus to a group of learners. The delivery takes the form of:
- lectures - in which the teacher presents knowledge to the students;
- exercises - in which students attempt to use the newly acquired knowledge
in some controlled scenario;
- feedback - which informs students how well they have applied their
new knowledge and makes them aware of their strengths and weaknesses;
- assessment - an assignment is carried out or an exam sat which is
formally compared to some benchmark to determine whether the student
has attained some accepted standard of competency in the skills or knowledge
under consideration.
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5.2 The Advantages of Traditional Learning
A significant aim of the formal education of childhood and adolescence
involves the development of the social skills needed for students to operate
as members of society.
It seems likely, also for social reasons, that the traditional face-to-face
education will continue to play a major role for students in their teens
and early twenties. Indeed immersion within an academic environment likely
focuses the mind in a way that is conducive to learning.
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5.3 The Influence of Technology
The Internet, and particularly the World Wide Web, has, within the last
decade, created a world in which a vast amount of knowledge is available,
on demand, free of charge, to a vast number of individuals located virtually
anywhere. That may initially appear a godsend to those who extol the value
of education. But it may also appear a threat to those who make a living
from teaching. Why should anyone pay anyone else to teach them what they
can already find on the 'net?
The reality is that the 'net offers neither the promise of unlimited
knowledge on demand, nor will it make redundant the business of education.
Though it will almost certainly act upon it as an irresistible catalyst
to change.
Though the web undoubtedly contains a huge amount of information, it
also resembles something of an untamed jungle for those seeking knowledge
on a particular subject. There is genuinely valuable content, and lots
of it, but too often it is obscured by commercial sites and homepages
of little interest to anyone beyond their creator. Additionally, since
anyone who can access the Web can also contribute to it, the integrity
of Web-published content must be treated with a higher degree of skepticism
than that applied to printed material.
Search engines exist, and these can be useful, but try searching for
just about any sensible topic and you will be overwhelmed with thousands
of hits, most of which are of low value. There is little guarantee that
the most worthy results will appear close to the top of the list. With
search engine placement becoming such big business it is more likely that
the top ranked sites will be trying to sell you something rather than
increasing your knowledge.
There certainly remains a need for some guidance (i.e. a teacher) to
locate that which is valuable for a specific context. However, it is likely
the teacher's role will change radically.
Traditionally the teacher's role has been both to generate the learning
materials and to support their students in their efforts to master them.
The vast amount of ready made learning content in the public domain together
with the ease of adding new content means the best teachers will most
likely find niches; either as providers of content, or as supporters or
guides of the learning process.
It has been suggested that the teacher will move from being the "sage
on the stage" to become the "guide on the side" as new
technologies serve to place greater power and responsibility in the hands
of learners themselves.
As technology is changing the mechanisms of delivering education, so
too is it changing the world in which the products of that education are
employed.
When my father left school he expected to enter a trade, gain some on
the job training, and continue in that same trade until he retired. Alas,
those days no longer exist. My father was able to pursue his trade into
his fifties, but the collapse of manufacturing in the UK left him to see
out his working days pushing a broom. Today's school/college graduate
can expect to continue the learning process all the way to the grave.
Thus, the growing recognition of the need for the provision of lifelong
learning.
For those privileged enough to attend university the idea of spending
up to half their lives as students may be appealing. But we also need
a continued income in order to provide basic necessities such as food
and shelter for ourselves and our families.
The solution to this dilemma comes in the form of distance and open education.
Distance education provides the opportunity for study without the need
to attend a specific place at a specific time. It allows ordinary people to study at a time and place that suits them and the demands placed upon them by work and family.
Open education provides flexibility in the way people learn. It enables
learners to study what they want, when they want, where they want and
how they want and may encompass self-study distance learning, drop-in
open learning centres and face-to-face tuition. Or any combination of
these study methods.
Distance education, open education and educational technology are not
synonymous, but they are closely related. Distance and open education
can take place solely from printed study guides, but how much more value
can be added to them by the potential of modern information technology?
Full-time, on-campus studies are likely to remain, not necessarily because
they are the best way of mastering one's chosen field, but because they
provide opportunities to develop essential skills such as socialization,
cooperation and mutual understanding which remain more difficult to acquire
in a detached context. Educational technology has a role to play here,
too. One that has been acknowledged for some time by the provision of
computing facilities across faculties rather than just for those studying
pure computer science.
A further, in-between, group can also be identified, those who attend
campus sometimes but are not full-time on-site students. Such people might
include those attending evening classes to enhance their prospects within
existing jobs, and full-time students taking time out on work experience.
These "around campus" students can also benefit in specific
ways from the appropriate use of technology.
Educational technology is increasingly impacting upon all ages and classes
of students. For children undertaking compulsory schooling computers are
becoming an increasing feature of classes, not just in computer studies,
but also right across the curriculum. Regardless of whether these students
enter technical or academic professions computer literacy will be as essential
for them as mastery of the telephone or automobile has been for today's
working generation.
Post-school students can be categorized as those studying for academic
qualifications and those undertaking professional or vocational training.
Both groups are likely to have their learning experience enhanced by appropriate
applications of technology.
Educational technology is already being deployed to aid all kinds of
learner identified above, with varying degrees of effectiveness. But there
is always scope to review the application of technology to ensure it is
being used to best effect.
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5.4 The role of Distance Learning
Distance learning may be defined as any form of learning which takes
place without the learner being required to physically attend a place
of instruction or being in the physical presence of an instructor. It
may range from so-called open learning where the learner has (more-or-less)
complete freedom as to what is studied and to when where and how it is
studied to a more formal program of study delivered to physically distant
students.
The UK Open University began teaching degree-level courses by correspondence
in the 1960s through printed texts supported by television and radio broadcasts.
In the early 21st century distance learning is expanding rapidly as society
becomes increasingly complex and demands lifelong learning from its members.
Additionally it continues to exploit the ever-growing potential offered
by information technology, namely the Internet and multimedia computing,
to deliver its product in an increasing variety of innovative formats.
It seems unlikely that distance learning will replace the formal education
of childhood and adolescence since a significant part of this process
involves the development of the social skills needed for students to operate
as members of society. It seems likely, also for social reasons, that
the traditional face-to-face education will continue to play a major role
for students in their teens and early twenties. Indeed it could be argued
that immersion within an academic environment focuses the mind in such
a way that learning is maximized.
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5.5 Advantages of Distance Learning
- Learning opportunities are made available to those for whom further
study would otherwise be impossible, e.g. those with work, family or
other commitments.
- Learning opportunities are made available to those for whom traditional
educational methods have been unsuccessful or are unappealing.
- The learner is empowered; e.g. he/she is not restricted to a limited
number of course options and may study at whatever pace he/she finds
appropriate. He/she is not restricted to academic institutions on the
basis of physical proximity. Furthermore he/she may study at any time/place
which is convenient to him/her.
- New technology and media allow material to be presented in stimulating
and innovative ways.
- New technology and media allow material to be presented in an interactive
manner. Presenting material by means of guided discovery and using interactivity
to involve the learner in the learning process means retention and deeper
understanding is more likely to occur.
- The collaborative capabilities offered by new technology such as the
Internet permit synchronous and asynchronous communications between
students and their teacher or peers to take place unhindered by spatial
(or temporal) distance.
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5.6 Potential Disadvantages of Distance Learning
- Distance learning cannot replace the practical hands-on training necessary
in fields such as piloting a plane or carrying out surgery, although
it can assist in training for these disciplines e.g. by providing simulations.
- There is a risk that distance learning students may experience feelings
of isolation and/or become demotivated. The support and communication
facilities offered by the effective distance learning package are thus
vital in maintaining learner connectedness.
- Unlike the traditional classroom setting the teacher cannot directly
gauge learner responsiveness to the material being presented. It is
thus essential to positively welcome feedback from the learning population.
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5.7 Features of Effective Distance Learning Presentation
The following features exploit the potential of modern technology to
accentuate the benefits of distance learning whilst seeking to overcome
its weaknesses.
- Flexibility. The student has control of what is studied and in what
order. Sections may be repeated or skipped as required. The material
is fully searchable.
- Simplicity. The material should be presented intuitively (e.g. a clear
and consistent navigational structure should support material presented
electronically) allowing students to concentrate on learning the material
and not on how to use it.
- Stimulation. Full use is made of the available technology's potential
to stimulate the learner.
- Interaction. The student actively participates in the learning process.
- Collaboration. Learners are actively encouraged to communicate and
collaborate with fellow learners and teachers, e.g. using online discussions
and Virtual Learning Environments (see 7.2 below).
- Support. Help is available quickly and easily.
- Feedback is given throughout the course so learners are aware of their
progress.
- Feedback from learners is actively encouraged in order
that assistance may be given where needed and future versions of courseware
may be improved.
- A portal is provided pointing learners to discussions, further resources
and quality-assured external information sources.
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6. The Importance of Educational Technology
Society is undergoing rapid change as technological progress is impacting
upon every area of our lives. Education can no longer be considered as
something that ends when we graduate high school or university. Instead,
we shall all be required to undergo a process of lifelong learning in
order to adapt to the relentless upheaval around us.
That lifelong learning will need to be delivered to vast numbers in a
variety of flexible ways. Technology-mediated open and distance learning
will almost certainly provide the dominant means by which 21st education
is received.
As the boundaries of technological potential continue to be pushed back,
so novel educational applications continue to be developed. But are technology's
really being exploited to add the greatest value to the learning process,
or are there too many cases of technology being used simply because it's
there? What are society's demands from education in the 21st century?
And how can technology best be employed to really meet those demands?
I believe there is an urgent need for these questions to be addressed.
Learning objects have been suggested as the next educational revolution.
The economic arguments are persuasive - learning materials of the highest
quality available to all, teachers being enabled to devote greater time
and effort to supporting students rather than redeveloping inferior versions
of what already exists.
But what kinds of learning may best be supported by the learning object
approach, and what kinds are unsuited to it? How should learning objects
be developed to ensure the highest quality learning experience and maximum
reusability? What kind of trade off exists between these ideals?
Education in the past, especially distance education, has most often
been a passive experience for the learner in which knowledge is presented,
hopefully absorbed, and the degree of retention assessed.
However, useful learning is more than mere retention, it requires building
skills that can be usefully applied. Simulations allow the learner to
safely apply their knowledge during the learning process.
Given the pressures of time upon life it would be worthwhile to investigate
whether active learning of this nature really is more effective learning.
If this were found to be so, it would then be valuable investigating which
kinds of topic might benefit most from the use of simulation, and which
kinds of simulation are most effective at adding value to the learning
process.
One of the major difficulties within the field of educational technology
is the diversity of the skills of its participants. Subject specialists,
educationalists and technologists all have their own specific skills,
but generally have limited understanding of each other's assets. An interdisciplinary
approach to the discipline might serve to increase mutual understanding
between the various roles, as might a formalization of the technology-mediated
course development lifecycle.
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7. Some Facets of Educational Technology
7.1 Technology-Enhanced Courseware
Desirable features (in no particular order) include:
- Animated explanations of technical concepts, possibly with voice-overs,
bringing to life printed explanations and static diagrams.
- Interactive self-assessment activities enabling students to identify
their personal strengths and weaknesses. Ideally results should be stored
and progress mapped over time.
- Interactive models allowing students to change input parameters and
observe results.
- Facility to annotate study materials by means of notes, highlighting,
creation of personal bookmarks, creation of personal notebook combining
elements of the course with other resources.
- Facility to search course materials in a flexible way - e.g. phrase
searching, Boolean conditions, thesaurus matching. It should be possible
to select searches from any/all of course materials, personal annotations,
the Virtual Learning Environment (VLE - see below), VLE resources and
the Web.
- Lengthy blocks of text should be viewable on screen, printable and
available in printed form.
- Hyperglossary - i.e. clicking on (highlighted) glossary terms reveals
definition. Ideally this should be extensible by the student.
- Consist of Learning Objects (see 7.3 below, e.g.
explanations, readings, diagrams, animations) drawn from a database
to enable maximum reusability and ease of content management. Learning
Objects should be appropriately packaged, customized and added to in
terms of overall course objectives, assessments, unifying case studies
etc., some of which will become learning objects in their own right.
- Available both online and as a hybrid CD (usable off-line but with
links (online) to VLE etc.
- The visual style of the course (e.g. Learning Object package - see
below) should be appealing and also carry a sense of identity, both
of the institution and of the nature of the course material.
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7.2 Virtual Learning Environments (VLEs)
A Virtual Learning Environment (VLE) may be defined as a computer-based
(as opposed to physical) environment in which learning is supported, made
possible or encouraged.
VLEs might be/provide some/all of:
- Repository of learning materials (i.e. enables efficiency of distribution)
- Portal to additional, quality assured, resources (e.g., links)
- Communication facility - a/synchronous, tutor-student, student-student.
Could include inter-institutional seminars & guest lectures.
- Real-time VLE events could be archived for the benefit of those unable
to participate at the time.
- Shell for interactive/multimedia course materials.
- Online assessments - both formative and summative.
- Collaborative working environment - e.g. communication facility plus
shared document repository
- Links to administration systems; student records, fee payments, grade/progress
tracking (in this case the VLE is often referred to as an MLE - Managed
Learning Environment)
Distance and on-campus students will have differing requirements and
expectations from a VLE. The communicative/collaborative aspects are of
less importance to physically present students but fulfill a major need
for the distance learners. Technological/bandwidth constraints are also
of greater significance for external students and may prevent the full
power of the technology (e.g. 3D simulations) from being fully exploited
for this audience.
A choice must be made between developing one's own VLE and adopting an
existing product. Existing products offer differing features. Before selecting
one for a given programme/course consideration should be given to:
- How easy is it to use - for tutors & students?
- Can it be customized / accessed at HTML or server level?
- What content (e.g. publishers' content) is available for it?
- What does it cost?
- Does it conform to accessibility guidelines?
- Does it conform to/support learning technology specifications
?
Can it be used off-line (for distance students with poor connectivity),
or is there an alternative such as e-mailed discussions.
- What is the minimum platform/connection required to run it?
- Will it link to the administrative database?
- Does it support single sign-on authentication - i.e. once logged in
will students be able to access other resources from the course provider?
- Can closed access discussion areas be created for group work?
- Does it use the pull (e.g. bulletin board), push (e.g. mailing list
) model or both for supporting communications? Ideally a combination
of the two will be supported with learners receiving regular e-mails
informing them of new additions to the VLE; additionally there will
be a web-based, searchable archive of messages available.
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7.3 Reusable Learning Objects
An in-vogue concept in the field of educational technology is that of
reusable learning objects. The concept is a simple one. Learning material
is packaged into discrete chunks for the purposes of being used in a variety
of contexts.
The rationale for the learning object approach is very similar to that
for the use of object oriented programming in computing. Rather than continually
develop software to represent common entities such as people, orders,
accounts etc., the software industry produces one (or a small number of)
very good representation(s) of these entities. When a programmer needs
to code people in his software he simply plugs in a pre-written, quality-assured
person object, which he may refine as required.
Rather than every mathematics teacher develop their own way of introducing
students to differential calculus, they are simply able to call upon one
or more very good learning objects which do the job. The mathematics teachers
may then devote their efforts to supporting students understanding of
those objects.
Definitions of what constitutes a learning object vary.
The IEEE Learning Technology Standards Committee defines a learning object
as " any entity, digital or non-digital, which can be used, reused
or referenced during technology supported learning." [IEEE Learning
Technology Standards Committee; http://ltsc.ieee.org/wg12/s_p.html]
This is not very useful since absolutely everything can be referenced
during technology supported learning.
Other, more precise definitions exist, e.g. Learning content management
system vendor Knowledge Planet states "A learning object has four
components: an objective, content, a means of assessment, and metadata."
[Knowledge Planet product literature; http://www.knowledgeplanet.com/newsletter/kp_content%207-17-01.pdf]
Reusable learning objects are not new and have not, until recently, been
seen as controversial. A textbook is a reusable learning object. An textbook
on basic calculus might be used in courses on mathematics, physics, engineering
etc. with different groups of students in numerous schools and colleges
throughout the world. It may be translated into different languages to
further extend its reusability.
The IEEE's learning object metadata standard [IEEE 1484.12.1-2002 Draft
Standard for Learning Object Metadata, 15 July 2002; http://ltsc.ieee.org/doc/wg12/LOM_1484_12_1_v1_Final_Draft.pdf]
implies a hierarchy of levels at which learning objects may exist. These
range from a set of courses leading to a qualification, down to raw media
elements such as an image.
Stephen Downes makes a compelling case for the benefits of this approach
in his essay "Learning Objects" [Downes, Stephen; Learning Objects;
http://www.atl.ualberta.ca/downes/naweb/Learning_Objects.doc].
One criticism of this approach is the recognition that knowledge is inextricably
related to other knowledge and cannot be completely isolated or compartmentalized.
A further criticism is to question the degree to which an object that
is designed to be reused in a variety of contexts compromises the quality
of material designed for a specific purpose.
The representation of learning objects should separate content from presentation.
When presented to students learning objects should conform to a consistent
style.
The arguments in favour of learning objects are compelling, namely sharability
and reusability. Numerous professors around the globe invest considerable
time and effort in developing ways of presenting the same concepts to
very similar groups of students. If there were to be a global repository
of the very best of those presentations covering a multitude of disciplines,
how much time could be made available for more fruitful pursuits? Indeed,
how many professors already employ textbooks as an integral part of their
teaching? Market forces will ensure the highest quality content will prevail.
The inevitable wider deployment of learning objects will see a separation
between the two traditionally interlinked areas of learning content preparation
and learner support. Those creating the content in future are unlikely
to be the same people as those helping students get to grips with it.
A potential disadvantage of learning objects is that real knowledge is
interrelated and does not split neatly into small packages. In a learning
experience based upon a number of learning objects there is likely to
be a need to assess retention and understanding across the collection
of objects as well the desirability of illustrating the application of
the content of several objects e.g. through case studies.
It seems likely that learning objects can and will play a major role
in the delivery of learning in the 21st century and beyond, but it is
a mistake to believe these may simply be plugged and played to provide
a satisfactory learning experience. There will always be the need for
adaptation of individual objects as well as the need to provide purpose,
context and additional content to the package containing them.
The most successful learning providers of the 21st century will be those
that can best adapt to the information age; that can find a niche in content
creation or learner support; that can best adapt and contextualize the
best of existing material; and/or that can develop process models for
creating content for multipurpose, multi-modal delivery.
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7.4 Interoperability and Specifications
The increased use of learning technology is likely to result in the development
of a learning resource economy in which providers which excel at content
production will be able to offer their products to course providers who
will assemble and support learning components into courses made available
to students.
Past experience with computer based learning led to much material being
produced in software such as Toolbook which became obsolete.
In order to promote the creation of sharable, reusable learning materials
a number of specifications are under development. Materials produced in
accordance with these should be usable by a wide range of content providers,
and should remain usable into the future. Similarly course providers which
base delivery platforms on learning material specifications will have
access to a wide range of content and the freedom to switch from one compliant
platform to another.
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7.5 Accessibility
Distance education and learning technology together have the potential
to make the opportunity of learning available to a larger and more diverse
audience than ever before and as such have the power to promote a fairer
and more equal society. The issue of accessibility is concerned with ensuring
that the opportunities offered by the technology truly are available to
as large and diverse a group as possible.
However, accessibility concerns are not solely altruistic. The number
of people worldwide with some form of disability represents a massive
potential audience that few educational providers (or indeed commercial
operations) can afford to exclude. Additionally much educational provision
is, or will soon, be subject to accessibility legislation.
In the USA Section 508 of the 1998 Rehabilitation Act requires that Federal
agencies' electronic and information technology (including Web) content
is accessible to people with disabilities.
In the UK the Special Educational Needs and Disability Act will make
it illegal to discriminate against disabled students by treating them
less favourably than others. Institutions must make reasonable adjustments
to provision where students with disabilities would otherwise be at a
substantial disadvantage. The Act came into effect on 1 September 2002.
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8. The Understanding Mismatch Problem
One of the major problems with the current state of educational technology
is the sheer diversity of skills required throughout the lifecycle of
any particular implementation project. These skills include:
a) Expertise in the subject that is to be explained.
b) Pedagogical expertise, i.e. an understanding of how to package and
deliver the subject knowledge in such a way that maximum retention and
ability to apply what has been learned will occur.
c) Technological expertise, i.e. knowledge of how to give form to the
pedagogical requirements.
Too often there is insufficient understanding between these three distinct
skill-holders, resulting in the development of unsatisfactory products.
Recent years have seen the emergence of two new roles upon the educational
technology stage, those of instructional designer and learning/educational
technologist. Both roles may be seen as forming a bridge between subject
expert and technology expert.
The instructional designer has an appreciation of pedagogy, the art and
science of teaching. Most likely he will have taught for a living, and
will have a critical awareness of what makes for a successful learning
experience. He will have a good understanding of the potentials of new
technologies, but will not necessarily be proficient in developing software
applications himself. He does not necessarily require knowledge of the
subject he is designing materials for, as this will come from subject
specialist(s).
The learning technologist is someone with a broad knowledge of current
technologies combined with a knowledge of, or interest in, education.
He will not be an expert in every available technology, but will carry
an awareness of the strengths or weaknesses of the major options. The
learning technologist should be able to suggest the most appropriate technology(ies)
for implementing a particular ideal, and advise whether such an ideal
is realizable within a given budget. The learning technologist will be
able to liaise with instructional designers, content developers and systems
administrators.
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9. Some Avenues for Further Research
Some of the many areas within this field which cry out for further investigation
are:
9.1 Reusable Learning Objects
Instinctively I feel learning objects do have the potential both to improve
the learning experience offered to students and to make that experience
available to a larger and more diverse audience. However, they do not
represent an educational panacea.
There is a need to investigate to what extent learning materials may
be developed as reusable learning objects and delivered in different contexts
and across different media without compromising the quality found in materials
developed for specific purposes. For example, one question which should
be addresses is whether there are differences in the applicability of
the learning object approach between arts and science subjects, introductory
and advanced topics, or academic and vocational contexts.
Exploration should be made of different models for the creation, representation,
storage, delivery and evaluation of learning objects. Such models would
need to maximize the potential for reuse and multi-purposing of learning
objects, not only within a given faculty or institution, but globally.
This model would need to adhere to (or define) interoperability standards.
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9.2 Use of Simulations in Educational Technology Applications
Simulation has the potential to provide a far more active learning experience
which is likely to lead to greater knowledge retention and increased confidence
in applying new skills than would result from expositive learning materials.
Simulations range from the simple ability to change the parameters in
a model and observing the results, through collaborative role-play activities
to fully-immersive virtual reality experiences.
This would appear to be a currently undervalued area of educational technology.
Riley [Riley, David; Simulation Modelling: educational development roles
for learning technologists; Association for Learning Technology Journal
Volume 10 Number 3 (2002)] describes how "Educational games, simulations,
microworlds and modelling programs were in the mainstream of 1980's computer
assisted learning", but "Since then, the technologies have improved
by leaps and bounds whilst the adaptive and productive media seemingly
have drifted into an educational backwater".
My own experience of educational technology applications supports this
view. There is an abundance of expositive products which leave the learner
as a passive observer, but considerable scope for the development of learning
experiences which engage the learner by giving them the chance to participate
in the process.
As computer technology continues to improve in power and decrease in
price so the potential of sophisticated simulations being made available
to every learner is rapidly becoming reality. I should like to explore
the various means by which this may be achieved.
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9.3 Technology as Facilitator for Increased Learner
Empowerment
The traditional model of learning requires learners to attend a particular
place, at a particular time and to learn from a predefined syllabus, delivered
in a predefined manner.
Distance Learning has long provided the means for learners to study part-time
in the time and place most suited to their particular circumstances. However,
a major disadvantage of distance learning is the sense of isolation experienced
by learners. The support mechanisms available are somewhat limited compared
to traditional modes of study. And distance learning materials also tend
to follow predefined syllabus.
Technology used appropriately has the power to increase distance learner
empowerment by offering both greater learner autonomy and increased options
for support. Advantages offered by technology may range from simple e-mail
lists, through multifunctional VLEs to fully adaptive learning environments
enabling individual courses to be constructed from libraries of learning
objects and adapted and delivered on demand according to learner preference
and performance.
The aim here should be to research which technological possibilities
really add most value to the learning experience and in the light of this
knowledge to attempt to construct novel solutions best suited to meet
the educational demands of the information age.
The preceding aim begs the question of whether there really is a difference
in the requirements of education today compared with thirty years ago,
an issue that should also be addressed.
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9.4 Using Educational Technology to Deliver/Support
Language Learning
This may be seen as a specialization of 9.3 (above).
With the increasing trend towards globalization there is likely to be
an increasing need for a common language, i.e. the de facto international
language of English. Given the likelihood of large numbers of new learners
coupled with the need for such learners to study at the time and place
of their choice, often with minimal or no contact with native speakers,
technology can provide the means through which their learning occurs.
Within this context there is a need to identify the features of technology
that really add value to the learning process, e.g. simply transferring
the content of the printed page to a computer screen does not add value,
but features like streaming media, audio/video-conferencing interactive
simulations and tailored delivery on demand may.
There is a need to investigate how human-computer interaction considerations
impact upon the effectiveness of the learning experience and the satisfaction
derived from it.
This study should encompass areas ranging from the psychology of learning
and the identification of different learning styles through to evaluating
available technologies for their ability to implement and support educational
products with regard to pedagogy, accessibility, interoperability etc.
All information correct and links valid - December 2001
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See also: Learning in the Information Age | New Model Learning | Learning Theories and Styles | Instructional Design
Educational Technology - an Introduction for Teachers and Learners | Learning Technology: the Myths and Facts
Learning, Distance Learning and Learning Technology
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